Wednesday, December 8, 2010

World Of Warcraft - World Changes In Cataclysm Expansion

World of Warcraft has thoroughly asserted its dominance over the massively-multiplayer online gaming market. It has twelve million unique subscribers and a hardcore fan base. It's been around for six years and isn't likely to go anywhere yet, especially not with the newest expansion pack, Cataclysm, approaching its release date. This is promised to be the biggest update yet as it renovates most of the world the players have come to know and love. The previous expansion packs, Burning Crusade and Wrath of the Lich King, were received very well and brought in droves of new players. Cataclysm could easily do the same, but first, let's look at the world changes in cataclysm and see just how much renovation has been done.
What World Changes Have Been Introduced Into The Cataclysm Expansion Pack?
There is a location called the Eastern Kingdoms present in World of Warcraft. It consists of three major continents, Lordaeron, Khaz Modan and Azeroth. Within Azeroth, there is also a place called Kalimdor. All of these locations are going to go through a major overhaul in terms of layout, settlement locations and general gameplay. The main focus of the development team is to not only bring the story of Cataclysm to life, but to also implement a lot of the changes they're brought to World of Warcraft over the years. Unfortunately, due to the scope of the game, only a large scale renovation tactic like this allows for such changes to be made wholesale.
Besides this full redesign, there are many additions coming with the expansion. Players can enjoy the new towns spread throughout the world as well as party up with other players for three new raid environments. As well as introducing seven new dungeons, Blizzard is also updating the existing ones to allow for players up to level 85, Cataclysm's new maximum.
For players more interested in player-versus-player scenarios, there will be new zones for this type of action as well as new battlegrounds environments. Some of the player-versus-player environments will focus on a storyline, such as putting the Alliance against the Horde. Additionally, some zones that were previous only accessible through the Caverns of Time will now be more easily open to more players.
The existing cities will not be missing out on this action. Stormwind and Orgrimmar will both seeing major changes, while the smaller cities see minor enhancements. To account for the fact that many players will be varying stages throughout the story, Blizzard implemented a technique called Phasing a long time ago. With Cataclysm, it's expected it will push the boundaries even farther.
Phasing is a technique where the server decides whether the player needs to see certain objects and NPCs or not. It based this information on how far along the player is on certain quests. For example, if a player has experienced certain quest points, then settlements might change or disappear entirely, while others could show up.c

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